A framework for figuring out the right quantities, whether it's your first convention or your fiftieth.
By Conventory · Last updated April 2026
Figuring out how much inventory to bring to a convention is one of the hardest parts of tabling. Bring too much and you waste money on production costs, haul boxes of unsold product home, and eat into your profit. Bring too little and you sell out by Saturday afternoon while potential customers keep walking up to an empty table.
Most artists just guess. And for your first couple of conventions, guessing is all you can do. But guessing does not have to be permanent. There is a framework that takes the stress out of this decision, and it gets more accurate with every convention you do.
This guide covers starting quantities for first-timers, how to use your past sales data to plan smarter, and how to adjust for different convention sizes and types. Whether you are prepping for your first table or your thirtieth, the goal is the same: bring the right amount so you sell strong without wasting money on overstock.
Convention inventory planning does not have a universal answer. The right quantity for your stickers is different from the right quantity for your prints, and both change depending on the convention size, the audience, and what you have learned from past events.
The problem is that most artists do not have a system for figuring this out. They pack based on vibes. One experienced convention artist put it honestly: "The number of prints you bring will be a complete guess." And after a few conventions of overstocking, that same artist warned: "You will probably even begin to loathe carrying them around."
Overstocking is not just annoying. It is expensive. Every unsold print, pin, or charm represents production money that did not come back. If you spent $400 on inventory and only sold $300 worth, your convention budget is underwater before you even factor in your table fee, hotel, or gas.
Understocking is the opposite trap. Selling out feels great in the moment, but it means you left money on the table. If your stickers are gone by midday Saturday, every person who stops by your table on Sunday is a missed sale.
The sweet spot is somewhere in between. Getting there starts with reasonable defaults and gets sharper with data.
If you have never tabled before, you have no sales history to guide your decisions. That is fine. Every convention artist starts here. The goal for your first event is not to optimize. It is to get real data so your second convention is better than your first.
These starting quantities assume a typical two-day convention. Scale down slightly for a one-day event and up for a three-day event.
Bring 20 to 30 units per design for a small to mid-size convention (under 5,000 attendees) and 40 to 50 per design for a large convention. Stickers are your lowest-risk product because production costs are minimal. If a few designs do not sell, you are out a couple of dollars, not a couple hundred.
Offer 8 to 12 designs. More variety gives customers a reason to browse and grab multiples, especially if you run a bundle deal like "any 3 for $10."
Sticker starting quantities
Prints carry higher production costs than stickers, so the penalty for overstocking is steeper. Bring 8 to 12 copies per design for a small convention and 15 to 20 for a large one. Stick to your 5 to 8 strongest designs rather than printing everything in your portfolio.
Curating is important. A table with 40 different prints looks cluttered and makes it harder for buyers to decide. A focused selection of your best work sells better than a wall of everything you have ever drawn. The product guide covers which product types move best by convention type.
Print starting quantities
These mid-range products sit in the $5 to $15 price range and tend to sell well at fan conventions. Bring 15 to 20 per design for a small convention and 25 to 35 for a large one. Focus on 3 to 5 designs max for your first event.
Enamel pins come with higher minimum order quantities and upfront costs ($200 to $500 per design), so be cautious about ordering large runs before you know how they sell. Acrylic charms and keychains are cheaper to test. Start there if you are not sure your audience will buy accessories.
Pin/charm starting quantities
Originals, premium prints, and apparel are supplemental. They draw attention to your table and occasionally produce a big sale, but they are not the foundation of a consistent convention income.
Bring 3 to 5 original pieces. For apparel, keep it tight: 2 to 3 per size per design, focusing on your most popular sizes. The inventory cost of stocking S through XXL adds up fast, and you will always go home with leftover sizes.
Conventory tracks every sale at the booth so you know exactly what sold, what did not, and how much to bring next time. No spreadsheets, works offline.
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Once you have one or two conventions under your belt, you have something more valuable than any guide: your own data. The artists who get inventory right are not the ones who guess better. They are the ones who track what happened and adjust.
Sell-through rate is the single most useful number for inventory planning. The formula is simple:
Sell-through rate
Units sold ÷ Units brought × 100 = Sell-through %
If you brought 20 prints of a design and sold 14, that is a 70% sell-through. Right in the sweet spot. If you brought 30 stickers and sold 8, that is 27%. Either you brought way too many or that design is not connecting with buyers.
Tracking this per product, per convention is what turns guessing into planning. It is the difference between "I think stickers do well" and "I know my cat stickers sell through at 75% at anime cons but only 40% at comic expos." That specificity changes your packing list.
Not all conventions are equal, and averaging your data across all of them hides the patterns that matter most. A product that flies off the table at anime conventions might sit untouched at indie art fairs.
Group your past conventions by type (anime, comic, craft, indie art) and compare sell-through rates within each group. This gives you much more accurate numbers than a single overall average. If you are heading to an anime convention, your anime convention data is what matters, not your average across all events.
Convention size affects quantities, but not as directly as you might think. A 10,000-person anime convention can drive more artist alley sales than a 30,000-person multi-genre expo where only a fraction of attendees visit the art section. Focus on the audience that actually walks through artist alley, not the headline attendance number. The convention selection guide covers how to evaluate this in more detail.
After 2 to 3 conventions, you have enough data to make real decisions about each product in your lineup.
This decision process only works if you have per-product, per-convention data. A general sense of "I think it went okay" is not enough. You need to know how many you brought, how many you sold, and at which convention. A sales tracking system makes this automatic instead of manual.
Once you have a few conventions of data, you can use your best-performing event as a baseline and scale from there.
Pick the convention where you have the most complete data and felt good about your quantities. That is your baseline. For a convention you expect to be about 50% bigger (more attendees, more artist alley foot traffic), increase your quantities by 25 to 50%. For a smaller event, decrease by the same range.
Two guardrails to keep in mind:
Scaling example
If your baseline is a mid-size anime con where you brought 25 cat stickers and sold 18 (72% sell-through):
Most of these common mistakes come down to the same root cause: not having data. The artists who dial in their inventory are not smarter or more experienced. They just track what happens and let the numbers guide their decisions.
Conventory tracks your inventory, sales, and profit at every convention so your next one is always better than your last. See sell-through rates per product, compare conventions, and know exactly what to restock.
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Run through this before you start packing for your next convention.
Once you are packed, the full packing list covers everything else you need to bring beyond your inventory, from display supplies to comfort items. And if you are still figuring out your overall preparation timeline, that guide breaks it down week by week.
For a small to mid-size convention, bring 8 to 12 copies of each of your 5 to 8 strongest designs. For a large convention (10,000+ attendees), scale up to 15 to 20 copies per design. Focus on your best work rather than bringing everything you have ever drawn. A curated selection sells better than a cluttered table.
A healthy sell-through rate is 60 to 80%. Below 50% means you brought too much or the product is not connecting with the audience. Above 90% means you likely sold out early and left money on the table. Track your sell-through rate per product across multiple conventions to find the right quantities over time.
Look at its sell-through rate across your last 2 to 3 conventions. Products above 60% sell-through consistently are worth restocking and possibly increasing. Products below 30% across multiple events should be retired or brought in much smaller quantities to specific convention types where they perform better.
Yes, but scale carefully. Use your best-performing convention as a baseline and increase quantities by 25 to 50% for a larger event. Never more than double your quantities for an untested convention, no matter how big it is. A 30,000-person multi-genre expo might drive fewer art sales than a 10,000-person anime convention with a dedicated artist alley audience.
What Sells at Artist Alley
Which products move best and how to build a balanced product mix.
How to Track Convention Sales
Stop losing data. Track every sale so your next convention is better.
How to Budget for Artist Alley
Plan your production and convention costs before you commit.
Artist Alley Packing List
Everything you need beyond inventory, from display to comfort items.
Conventory is an inventory and sales tracker built specifically for convention artists. Learn more